Esports Nations Cup unveils 16-game lineup with 100 nations targeted
Callum Mercer, Senior Editor
Last Updated: 14/04/2026
Esports Nations Cup has confirmed its full 16-game lineup for the event’s 2026 debut, with organisers targeting more than 100,000 players from 100 nations and territories through qualification events across the year.
According to the Times of India report, the national-team tournament will run in Riyadh, Saudi Arabia from November 2nd to 29th, 2026.
What stands out is the spread. This is not a single-genre national cup built around 1 or 2 headline games, but a cross-section of PC, mobile, fighting, sports and even chess – the kind of lineup needed if ENC really wants 100 markets on board.
Esports Nations Cup 2026 now has its core details locked in
The Esports Foundation announcement sets out the broad shape of the competition: qualifiers throughout 2026, then a month-long finals event in Riyadh. The tournament is backed by $45m (~ÂŁ35.9m) in funding, including a $20m (~ÂŁ15.9m) prize pool paid directly to players and coaches, with equal pay at the same finishing positions.
The confirmed game lineup is as follows:
- Apex Legends
- Chess
- Counter-Strike 2
- Dota 2
- EA SPORTS FC
- Fatal Fury
- Honor of Kings
- League of Legends
- Mobile Legends: Bang Bang
- PUBG: Battlegrounds
- PUBG MOBILE
- Rainbow Six Siege
- Rocket League
- Street Fighter 6
- Trackmania
- VALORANT
Some specifics still are not public yet, including exact qualifier formats for each title, regional slot allocations and how many players or staff each national delegation can bring. Those details matter because 16 games means 16 very different competitive ecosystems.
The 16-game lineup points to breadth first, not just prestige
There is an obvious top layer here: CS2, League of Legends, Dota 2 and VALORANT give ENC instant legitimacy among established international esports audiences. We already saw one part of that plan when VALORANT was confirmed for ENC 2026, and this full list now shows that Riot, Valve and other major ecosystems are all part of the same national-team pitch.
But the more revealing choices sit around those anchors. Mobile Legends, Honor of Kings and PUBG MOBILE are there because a 100-nation target is hard to hit without mobile-heavy regions; Chess and Trackmania expand the reach again; while Fatal Fury and Street Fighter 6 give the fighting game community a route in too. Simple as that.
Fabian Scheuermann, chief games officer at the Esports Foundation, said the lineup was designed for the “broadest possible footprint” rather than just the biggest games. That feels accurate. There are some notable omissions depending on your scene, but the selection is clearly built around regional coverage and publisher mix more than pure tier-1 status.
How 100 nations qualify for Esports Nations Cup 2026 is still the big unanswered piece
What is confirmed is scale: more than 100,000 players are expected to compete in hundreds of qualification events across 100 markets during 2026. National partners will help run that process locally, with NODWIN Gaming handling India’s pathway from grassroots qualifiers through to team formation and coach support.
What is not confirmed is the exact qualification structure per title. We do not yet have region-by-region berth counts, whether every game will hit the same number of participating nations, or how roster eligibility rules will be handled for dual-nationality players and residents. For a national-team event, those are not side details – they are the format.
Still, the appeal is easy to see. Club esports has global prestige, but nation-based competition taps into a different kind of audience behaviour, where casual viewers show up because a country is on the line. We have already seen that framing start to build with teams like Memento Morocco’s ENC 2026 campaign.
What to watch for as ENC 2026 takes shape
The next milestones are straightforward: title-by-title qualification rules, national partner announcements beyond the initial markets, and practical details around broadcast, tickets and schedules. There is also a wider Saudi esports context here, with ENC sitting alongside other large-scale programmes such as the EWC 2026 Club Partner Program.
If organisers can turn this 16-game spread into a clean qualification system, ENC will have a real shot at becoming a fixture rather than a one-off experiment. For now, the lineup tells us the ambition clearly enough.
Callum Mercer, Senior Editor
Callum “Cal” Mercer is a UK-based esports journalist covering competitive titles across the LEC, VCT, and global Counter-Strike circuits. With a background in broadcast production and data analysis, he specialises in tactical breakdowns, roster strategy, and the business dynamics shaping modern professional gaming.
Stay Updated with the Latest News
Get the most important stories delivered straight to your Google News feed — timely and reliable
From breaking news and in-depth match analysis to exclusive interviews and behind-the-scenes content, we bring you the stories that shape the esports scene.
Monthly Visitors
User Satisfaction
Years experience



