Ubisoft reveals Rainbow Six Siege Ranked 3.0, a complete overhaul of the ranked system
Craig Robinson, Senior Editor
Last Updated: 18/05/2026
Ubisoft has announced major ranked competitive updates for Rainbow Six Siege. The ranked system is getting a major overhaul, with the devs offering better season reward tracks, alongside better ranking clarification on your opponents, and even changes to the balance of pre-made groups in ranked matches.
How does the new Rainbow Six Siege ranked mode work?
There are quite a lot of major changes in the new Siege Ranked 3.0 update, and we’ve summarised some of the biggest for you here.
Hidden MMR is gone, with players now matching up based on current ranked position. Ranked Points are now your biggest factor for getting into lobbies, with Ubisoft hoping it will prevent players in certain elos from getting strong win ratios and their hidden MMR thus putting them in higher-tier lobbies. It used to be that your MMR did not reflect where you actually were on the ladder, and as a result, you would often be gatekept from where you should be. Now, you should be at the level your hidden MMR would have placed you before you got stuck in certain elos.
To stop the early-season acceleration of ranked points, there will now be placement matches. Each season will have five placement matches before you receive your rank. These placement matches should get you boosted RP gains before settling you into an skill bracket to start your RP-focused ranked games. There are also no pre-made squad restrictions during this time, either. It is similar to LoL, Valorant, and Overwatch in that sense.
Once you are through to the new ranked season, you will start seeing better ranked gains and losses based on wins and losses. It aims to help with transparency and show why you are rewarded or penalised as the season progresses.
As you progress, you will notice different pre-made group rulings. Copper to Emerald players can only queue with teammates within three full ranks of their own. Diamond and Champion players are limited to two full ranks. It is to help restrict mixed matchmaking ranking matches, especially in higher brackets where the skill difference matters a lot. In lower echelons, there is more leniency, as the ranks are close enough together that there’s not as significant a skill gap between players in different brackets.
If you get to Champion, the division now has five ranks to help further define who really is at the top of the ranked ladder, rather than lumping everyone into one bracket. It should be similar to LoL, where there is a notable distinction between Masters, Grandmasters, and Challenger players.
There are also significant ranked rewards on offer this season. Wins get you two points, while losses bag one. Every ten points grants you a reward, from Alpha Packs to charms and other collectibles. There’s more of an incentive for casual players to want to play ranked, even if they are a bit stuck near the end of a season in a ranked division.
For a comprehensive breakdown of what the update brings, Ubisoft has published the full ranked update on its blog.
Craig Robinson, Senior Editor
Craig began his career with Esports News UK back in 2015/2016, looking to write about a passion while studying at Manchester Metropolitan University. He stayed there for several years before moving on to other websites to begin his career after graduating. Now he's back, covering esports adjacent topics and UK stories.
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