Home News League of Legends Patch 26.10 minion aggro change has surprising backlash from high elo and pro teams

League of Legends Patch 26.10 minion aggro change has surprising backlash from high elo and pro teams

League of Legends patch 26.10 dropped on May 12, bringing a list of changes to the game, from pro play adjustments to mini reworks and other balancing. Yet while the average player probably will not notice or care, one of the biggest game mechanics around is causing a stir in the pro scene. 

Among the League of Legends patch 26.10 changes is a small note about how minion aggro works, more specifically, targeting other minions. The mechanic allowed those who abused a very small game interaction to manipulate minion aggro against other minions. The tactic in question is to hit middle minions, draw aggro from them, and then drag them, effectively forcing the wave to move up and crash into a single target.

It is not the same minion aggro rule where hitting an enemy champion inside a wave causes the wave to turn onto you. That still remains in place as a means to be mindful of how you engage enemies in the laning phase.

What the minion aggro change means in League of Legends’ Patch 26.10

That mechanic, in essence, enabled very skilled players to manipulate wave management, which largely affects top laners, where wave management matters the most for side lane pressure. The best way to abuse it was via ranged top laners, who could get more favourable push advantages towards their tower. Slow pushes naturally create a massive kill box to harass from range, making it easier to access their own tower for safety, and then chase down or kill the enemy top laner when managed effectively. Throw in a freeze, and it’s like…  “jungler pls gank and crash the wave.”

The other high-profile abuser of that was Rengar Top, where minion aggro would shift easily based on rapidly hopping between minions from nearby bushes.

The mechanic offered an extra layer of skill expression, even if the vast majority of players didn’t even know it existed.

However, with that mechanic removed, some players are mourning the loss of a high skill expression tool. Notable high-elo players like HANCOCK have been discussing wave-state management on social media.

Even Gen G’s Arnold, the CEO of Gen.G (arguably one of the biggest and best teams in LoL Esports), questions why this change is happening in the middle of the competitive season, as the patch will go live competitively in Week 8 and 9 and could very well have an effect on the highest tiers of play as teams scramble to lock in playoff spots. These are the types of players who would more than likely know its existence, and could affect minor skill expressions going forward.

On the other hand, Riot does not seem particularly bothered, as evidenced by this rather interestingly worded tweet from one of League of Legends’ game designers.

Other highly ranked players also commented that they did not even know the mechanic existed. That is itself a signal that it was an extremely niche interaction, only really discovered through deep code dives and hours of experimentation. Many would argue, that is what made it a prime candidate for removal in the first place.

It’s hard to tell just how exactly the feature should be handled. Should Riot teach people about the mechanic more? Should it be removed entirely? Was it removed at an appropriate time?

It explains why such a tiny point of such a large post Voltaic Cyclosword adjustment meta is getting so much attention. If you’re curious, you can check out the full patch notes on the game’s website.

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