League of Legends Patch 25.24 adds WASD and Dr Mundo nerfs
Jack Stewart, Senior Editor
Last Updated: 02/12/2025
Riot Games has released the final update for League of Legends in 2025 with Patch 25.24.
Then Riot will release the 2026 season update for League of Legends with 7th items for ADCs and Atakhan removed.
Before then, LoL is seeing a lot of champion nerfs and the highly anticipated/feared release of WASD controls.
WASD controls for LoL is coming to live servers
New WASD movement. I held down right click the entire fight lol pic.twitter.com/HIrJOsenHs
— Zwag (@ZwagLoL) August 27, 2025
League of Legends is finally getting WASD controls, using those keys to move like a d-pad instead of click and move.
Community reactions to WASD in LoL have been extreme, as the major change potentially makes ADCs broken.
Kiting with WASD is much easier and less skilful, as players can aim with their mouse and move with the other hand.
With Patch 25.24, WASD controls will be available in most unranked game modes across all regions, only normal draft is missing.
WASD will be available in:
- Customs
- Swiftplay
- ARAM
- Arena
- ARAM: Mayhem
- ARURF
I think Nunu might be slightly broken with WASD 💀 pic.twitter.com/8zl4TUZ1dG
— Dumbs 🇫🇮 ➡️ League Awards (@DumbsYT) August 27, 2025
Riot is anticipating that this beta version of WASD will cause large bugs and large gameplay issues.
As a result, the publishers warn that they may disable certain queues or champions “in case of a degraded player experience.”
To start with, WASD controls will already be unavailable on Briar and Taliyah.
New features will be released along with WASD controls including the ability to remap your WASD keybindings.
Dynamic Camera is a new camera option follows your mouse with adjustable speed settings.
And the new ‘Scout Ahead Button’ will allow players to hold middle mouse click to move their camera while in Dynamic Camera.
Releasing the button will have the camera snap back to your champion.
LoL Season 3 Ranked ending soon
The League of Legends 2025 Ranked Season is coming to an end.
The Summoner’s Rift Ranked Season for Season 3, 2025, will end January 1st, 2026, at 23:59:59 according to your local server time.
Similar to previous years, ranked queues will be disabled for 12 hours in preparation for Season 1, 2026 to start. which will begin on Janaury 8th.
At that point, LP and ranks will reset for the new year.
LoL Patch 25.24 champion buffs
Braum

As Braum is fairly weak right now, Riot is buffing the tank support’s durability early on and are increasing his damage in extended fights.
Base Stats
Base Health: 610 -> 630
Passive – Concussive Blows
Damage On Follow-up Attacks: 20% -> 40%
Nasus
Riot is also making Nasus more durable in lane plus, they’re buffing his Q to make last hitting and stacking a bit easier.
Base Stats
Base Health: 631 -> 650
Q – Siphoning Strike
Base Damage: 35 / 55 / 75 / 95 / 115 -> 40 / 60 / 80 / 100 / 120
Sejuani

Riot states that Sejuani is one of the weaker champions in LoL currently, so they’re buffing her cooldowns and making AP Sejuani more viable in the top lane.
Q – Arctic Assault
Cooldown: 19 / 17.5 / 16 / 14.5 / 13 -> 18 / 16.5 / 15 / 13.5 / 12 seconds
Mana Cost: 70 / 75 / 80 / 85 / 90 -> 60 / 65 / 70 / 75 /80
AP Ratio: 60% -> 75%
W – Winter’s Wrath
Mana Cost: 65 -> 60
First Hit AP Ratio: 20% -> 30%
E – Permafrost
AP Ratio: 60% -> 70%
R – Glacial Prison
Cooldown: 130 / 110 / 90 -> 120 / 105 / 90 seconds
Swain
Swain was buffed in League of Legends Patch 25.23 but it wasn’t enough. So, Riot is upgrading his passive to get more people to play him.
Passive – Ravenous Flock
Heal per Fragment: 3-6% (based on level) -> 6%
Viktor

Riot is buffing Viktor by increasing the shield on his Q to help him trade with opponents.
Q – Siphon Power
Shield: 40-115 (based on level) (+18% AP) -> 40-140 (based on level) (+25% AP)
Bugfix: Fixed a bug that caused Viktor bot’s shield to calculate incorrectly.
Bugfix: Fixed a bug that caused Q’s tooltip AP ratio to be inaccurate.
LoL Patch 25.24 champion nerfs
Dr. Mundo

Riot admits to over-buffing Dr Mundo. They’re happy with his strength in the top lane but want to weaken the tank in the jungle.
Q – Infected Bonesaw
Monster Damage Cap: 350 / 425 / 500 / 575 / 650 -> 300 / 375 / 450 / 525 / 600
Kayn
Shadow Assassin Kayn is specifically getting nerfed with reductions to his damage, which usually comes from poke using his W.
Passive – The Darkin Scythe
Bonus Post-Mitigation Magic Damage: 25-45% -> 20-40%
Kha’Zix

Riot says Kha’Zix is one of the strongest junglers at the moment. They don’t want to hurt his ability to assassinate targets, so instead are slowing his jungle clear.
W – Void Spike
Base Damage: 85 / 115 / 145 / 175 / 205 -> 75 / 105 / 135 / 165 / 195
Master Yi
Riot is bringing down Master Yi’s durability and damage, split between the early and late game as they’re happy with his overall combat and game pacing.
Base Stats
Base Health: 655 -> 640
Attack Damage Growth: 2.8 -> 2.5
Mel

While Mel’s numbers are fine, she is one of the most frustrating champions to face.
This nerf is aimed at allowing Mel mains to still succeed while making her harder to play for more inexperienced players.
Riot has long-term plans, aimed for early next year, with significant changes to make her stronger again while becoming fairer to play against.
E – Solar Snare
Orb Magic Damage: 60 / 105 / 150 / 195 / 240 -> 60 / 100 / 140 / 180 / 220
Magic Damage per Second: 16 / 32 / 48 / 64 / 80 -> 16 / 26 / 36 / 46 / 56
Lingering Debuff Duration: 0.75 -> 0.5 seconds
Mana Cost: 50 / 55 / 60 / 65 / 70 -> 50 / 60 / 70 / 80 / 90 mana
Zaahen
These nerfs went out as a micropatch during 25.23, but Riot wants to reiterate their thoughts on Zaahen’s overpowered release.
His damage was a bit high with room to nerf it while keeping Zaaheen satisfying, so Riot targeted that instead of other parts of his kit but ackolwdges after nerfs may be needed.
Passive – Cultivation of War
Bonus AD per Stack: 1.5-3.3 (based on level) -> 1.5-2.8 (based on level)
Q – The Darkin Glaive
AD Ratio: 30 / 40 / 50 / 60 / 70% bonus AD -> 20 / 30 / 40 / 50 / 60% bonus AD
Second Cast Base Damage: 30 / 60 / 90 / 120 / 150 -> 25 / 50 / 75 / 100 / 125
Zed

Riot previously experimented with making more champions viable in the jungle and Zed proved to be too strong with a very fast clear.
Ivern will now likely have the fastest clear, as Zed’s ability to invade or skirmish after rushing to level 4 was much too strong.
Passive – Contempt for the Weak
Damage to Monsters: 2x -> 1.8x
Runes
Bloodline
Riot’s previous buff to the Legend: Bloodline wasn’t enough, so it’s getting buffed again.
Life Steal per Stack: 0.4% -> 0.45%
Maximum Life Steal: 6% -> 6.75%
Arena champion and item buffs
Azir
W Recharge Time: 12-6 -> 10-6 seconds
Milio
P Burn Damage: 10-50 -> 20-100
Q Cooldown: 10 -> 8 seconds
R Base Healing: 150-350 -> 200-500
Trundle
Q Removed Arena mods
R Removed Arena mods for Resistance Shred
Ambessa
Q Cooldown: 14-10 -> 16-12 seconds
Zyra
Plant Damage AP Ratio: 0.2 -> 0.15
Bel’Veth
R removed Arena on-hit mod: 8/11/14 -> 6 / 8 / 10
Items
Shardholder
Shardholder and stat anvil runs have become a little too strong so Riot is nerfing Shardholder substantially.
Max Stat shard Amp: 80% -> 50%
Crown of the shattered Queen
Health: 300 -> 350
Shield: 40% -> 50%
Everfrost
Base Damage: 250 -> 300
Fulmination
Current Health Damage: 10% -> 13%
Hemomancer’s Helm
Attack Damage: 60 -> 70
Hexbolt
Bolt Damage: 20-60 -> 50-100
Kinkou Jitte
Adaptive Force: 70 -> 85
Minimum Move Speed Granted: 30% -> 50%
Radiant Virtue
Health per Tick: 2.5 -> 3%
Twilight’s Edge
Bonus Attack Damage and Ability Power: 20% -> 25%
Twin Mask
Solo Stats: 15% -> 20%
Double Stats: 30% -> 35%
Reality Fracture
Cooldown: 15 -> 12 seconds
Decapitator
Move Speed: 6% -> 8%
Demon King’s Crown
Percentage Amp Gained on Round Win: 1% -> 1.2%
Stattikk Shiv
Bounce AP Ratio: 45% -> 25%
ARAM Mayhem updates
Riot is adding some Prismatic Augments from Arena into ARAM Mayhem, with some limited to one player per game to avoid visual chaos.
Ultimate Awakening has also been reworked, and two new items from Arena have been added to support some unique playstyles.
New Augments
Earthwake
Dashing or blinking causes you to leave behind a trail that detonates after a short delay, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit. Enemies can only be affected once every 0.5 seconds from all cast instances.
Deal 70% damage to minions
Limited to 2 players per game
Orbital Laser
Replace your Non-flash summoner with Orbital Laser
On Activation, call upon an orbital laser to fire down on the target location after 2.5 seconds, immediately dealing true damage equal to 25% of the target’s maximum health, then up to a total of 360 – 600 (based on level) magic damage over 3 seconds
Deal 70% damage to minions
Limit to 1 player per game
Trueshot Prodigy
Damaging enemies over 700 units away casts an Ezreal R in their direction. The barrage deals 100 – 350(+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through
Cooldown: 15s overall, not per target cooldown
Limited to 1 player per game
Cerberus
Gain the Hail of Blades and Press the Attack Keystone Runes.
Hail of Blades – Your first 3 Attacks have massively increased Attack Speed (140% for melee, 80% for ranged).
Press the Attack – Hitting 3 Attacks against the same enemy deals a burst of damage (120-360 based on level) and increases your damage until you leave combat (15%).
Pandora’s Box
Transmute all of your augments into random Prismatic augments.
Stackosaurus Rex
When you gain permanent stacks of an ability, gain 75% more.
Ultimate Awakening (reworked)
Gain 30 ability haste on your ultimate. After casting your ultimate, reset all your basic ability cooldowns and gain 300 ability haste on basic abilities for 15s. (20s cooldown)
New Items
Hextech Gunblade
Total Cost: 3000 gold
80 Ability Power
40 Attack Damage
10% Life Steal
Passive – Spell Vamp: Gain 10% Spell Vamp.
Active – Lightning Bolt (60s Cooldown): Shock a target enemy champion, dealing 175-253 (+30%AP) magic damage and slowing them by 25% for 1.5 seconds.
Sword of Blossoming Dawn
Total Cost: 2350 gold
45 Ability Power
200 Health
12% Heal & Shield Power
15 Ability Haste
Passive – Effervescence: Gain 1.2% Attack Speed for every 1% Heal & Shield Power you have.
Passive – Peppermint: On-hit: Heal the lowest-health nearby ally champion for 15-40 (+10%bAD) (+7%AP) (Prioritises allies with lower current health.)
Augment Buffs
Empyrean Promise
Cast Range: 1600 -> 2000
Feel the Burn
Cast Range: 600 -> 800
Changed the cast from target cast to self cast so you no longer need to select a target to cast the spell.
Upgrade Zhonya
Zhonya’s Cooldown: 90 -> 45 seconds
Snowball Upgrade
Base Slow Amount: 40% -> 50%
Base Damage: 100 -> 200
Slow and Steady
1% Attack Speed Conversion: 0.75 AD -> 1 AD
Systems
Bonus crit chance above 100% grants 75% of that crit chance as Adaptive force if you don’t already have a crit conversion.
Bloom hexgate selection radius reduced to match size of object to reduce accidental clicks.
Jack Stewart, Senior Editor
In my seven years of esports writing, I've introduced esports coverage to newspapers, interviewed some of the biggest names in the industry, and driven viewers mad with the puns in my YouTube scripts. I'm most proud of the latter.
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