League of Legends’ Clash mode has been hampered by minor tech gremlins now and then since launching a few years ago, but last weekend’s problems were more severe.
Riot Games’ League of Legends tech lead Brian Bossé revealed on Twitter this evening that Riot had been hit by a DDoS (distributed denial-of-service) attack.
Clash mode allows players to form five-person teams and take part in casual online cups in a bid to earn in-game goodies.
Players reported outages and problems with the mode last weekend, with login errors and some players left unable to play. This led to Riot cancelling matches and refunding tickets towards the end of Saturday January 16th and Sunday January 17th.
Brian explained: “The outages have been caused by malicious internet traffic, colloquially known as a “goddamn DDoS.” It’s worth clearing up that the issues affecting Clash over the weekend weren’t due to anything with Clash, just the timing of the attack.
“We use non-standard communication protocols for some of our software while most of the anti-DDoS technology development has focused on HTTP because the interwebs mostly is just webs. That means that we can’t always just reach for The Thing Everyone Does When DDoSed.”
“As can be seen, mitigating this new type of DDoS attack is a work in progress. A lot of network folks have been heads down figuring out how to filter out this traffic since the events over the weekend. It’s hard work, and I thank them profusely for it.”
Brian went on to explain that Riot is working internally on some solutions, but cannot share specifics due to the risk of attackers using that information to tweak their attacks in the future.
You can see Brian’s full thread on Twitter here:
Clash was first announced back in 2018, but technical issues prevented Riot from rolling it out fully across its player base.
Clash properly launched in early 2020 and, despite some minor hitches, for the most part worked well – Esports News UK didn’t experience any issues playing most weekends when it was live last year.
Dom is an award-winning writer who graduated from Bournemouth University with a 2:1 degree in Multi-Media Journalism in 2007.
As a long-time gamer having first picked up the NES controller in the late ’80s, he has written for a range of publications including GamesTM, Nintendo Official Magazine, industry publication MCV as well as Riot Games and others. He worked as head of content for the British Esports Association up until February 2021, when he stepped back to work full-time on Esports News UK and as an esports consultant helping brands and businesses better understand the industry.