Complexity Limit became the first Warcraft guild in the world to clear Castle Nathria on Mythic difficulty this evening.
They downed Sire Denathrius to clear the first raid in World of Warcraft’s latest expansion, Shadowlands, having beaten all ten bosses.
It was a back-to-back win for Limit, who secured another world first back in February.
US guild Complexity Limit beat other guilds in the Race to World First including EU teams Echo and Pieces and UK side Method, who at the time of writing have defeated 9 and 8 and 8 bosses respectively.
Another UK org, MNM Gaming, have currently defeated 7 bosses out of Castle Nathria’s ten. MNM announced it would be entering the race earlier this month and has its own broadcast on Twitch.
Method rebuilt their org in recent months following an abuse scandal that almost saw Method implode.
Limit’s composition for the final boss included two tanks, four healers, six melee DPS and eight ranged DPS.
Esports org Complexity announced their partnership with Limit guild earlier this month.
Limit became the world’s first to conquer N’zoth, the final boss in the Ny’alotha raid back in February. They got the kill after 274 attempts and became the first North American guild to win a Race to World First in a decade.
World of Warcraft game director Ion Hazzikostas congratulated Limit on their achievement:

Dom is an award-winning writer and finalist of the Esports Journalist of the Year 2023 award. He graduated from Bournemouth University with a 2:1 degree in Multi-Media Journalism in 2007.
As a long-time gamer having first picked up the NES controller in the late ’80s, he has written for a range of publications including GamesTM, Nintendo Official Magazine, industry publication MCV and others. He worked as head of content for the British Esports Federation up until February 2021, when he stepped back to work full-time on Esports News UK and offer esports consultancy and freelance services. Note: Dom still produces the British Esports newsletter on a freelance basis, so our coverage of British Esports is always kept simple – usually just covering the occasional press release – because of this conflict of interest.