I played the new Unreal Tournament game against Mousesports pro ScHiSch and got my ass handed to me
Dom Sacco, Senior Editor
Last Updated: 19/06/2025

At a PC trade show today, among a sea of desktops and boring-looking pieces of hardware, in the corner of my eye I notice a game being played in the next room.
From where Iām standing I can only see part of the monitor, but I can make out itās an FPS. The first-person camera is moving like AI ā fast, meticulous, unnaturally accurate.
As I enter the room, it becomes clear that itās not the computer playing the game at all, but a pro gamer instead (though Iām not sure thereās much of a difference). Itās none other than Rouven āScHiSchā Falkewitz ā a German player for Mousesports and the teamās only pro for classic one-on-one deathmatch games, like ShootMania and Unreal Tournament, after his teammate and UK pro George “Caspa” Stephens was let go.
Heās currently destroying a middle-aged independent retail buyer in the upcoming free-to-play Unreal Tournament PC game ā the kind of person who probably doesnāt game that much at all. The poor bloke is decimated as ScHiSch (pronounced āSheeshā) racks up kill after brutal kill, eventually winning the match 19-0.
Thereās barely enough time for a break, as another opponent steps up to challenge the pro lose. This time itās the son of one of a store owner ā a younger lad who looks like heās played a game or two.
After less than one minute, the guy is 3-0 down to ScHiSch. The young man huffs and slowly raises his arms, like a little kid playing Call of Duty who really doesnāt want to lose but knows thereās nothing he can do to stop it, so may as well quit now.
Not only has ScHiSch not lost a single game today ā he hasnāt even been killed once.
I introduce myself to ScHiSch, who responds with a warm handshake and smile. He asks if he can get some food before I play against him. I pretend itās because he must have felt like heās met a worthy challenger (in reality, Iām just mentally preparing myself for defeat, of course)!
He says he hasnāt eaten any breakfast or lunch yet. With it being 2pm, and myself being like that guy off the Snickers advert (seriously, I am an embarrassing angry mess when Iām hungry), Iām wondering how on Earth heās functioning like normal.
After grabbing some food, I ask him how the eSports scene is today for games like Unreal Tournament and Quake, and what tournaments he has coming up.
āIāve no idea when the next tournament is,ā ScHiSch admits, openly. āThis new Unreal Tournament game is still pre-alpha ā everyone is focused on League of Legends, CS: GO and Dota 2 right now but Iāve always played these kind of shooters.ā
ScHiSch seems a little disappointed Unreal isnāt up there with those other games. And when I think about it, I am too. Unreal Tournament is an absolute classic and deserves more love in the competitive PC gaming scene; perhaps when the new game fully launches it will be back where it belongs. But for now itās still a long way from that. Nowadays, tournament prize money, wages and sponsorships in eSports far outweigh what they were during Unreal Tournamentās heyday.
Itās ironic, considering games like Unreal were among the first to be played in a competitive tournament environment, creating early eSports stars such as Johnathan āFatal1tyā Wendel ā a player that ScHiSch knew pretty well.
āI grew up with Fatal1ty,ā he says. āHe was there at myĀ first CPL events. I was 15 back then ā one of the younger players there.
āAnyone can do it. But itās incredibly hard to stay at that very top level.ā
He tells me more about practicing hard at Unreal Tournament and the importance of establishing map control early on. For example, knowing when weapons spawn, making a mental note of respawn countdown timers for each item and so on, to stop your opponent from getting anything that could put them at an advantage. Oh, and avoiding camping.Ā
How it feels to 1v1 against ScHiSch

As we head back to the game area, I ask about ScHiSchās record at trade shows like this, where he helps to promote Club3Dās products including its range of graphics cards.
āNo one beats me at trade shows,ā ScHiSch grins. āAt Gamescom we had a wheel of fortune, where opponents could spin the wheel to choose a handicap for me before I played them. For example, I may have had to play without a keyboard, or without a mouse, or with a super small screen resolution instead.ā
Not only has ScHiSch not lost a single game today ā he hasnāt even been killed once.
I log onto the computer, facing opposite him, and prepare for the worst.
We begin a five-minute deathmatch on the pre-alpha Unreal Tournament game, and I immediately go on the hunt for a better weapon. Itās like Unreal never change ā the movement is super fast and the clustered map is designed for maximum fragging.
I find a pulse rifle ā a tweaked version of the classic pulse gun from the original game ā and after a few moments I stumble across ScHiSch.
Heās immediately dodging and moving fast to evade my fire, but I manage to hit him a couple of times!
Then he kills me.
I respawn, still basking in the delight of actually scoring a few hits. I walk around cautiously, struggling to spot him. After about 20 seconds or so, I can feel the tension. It honestly feels scarier than some of the survival horror games Iāve played ā that feeling of inevitable death, futile to resist.
This time it takes a good 20 seconds or so to find each other, but as we do, Iām still in the process of testing out a new grenade launcher-type gun that I just found.
I die.
This calls for something different ā desperate evenā¦
Camping. I know, I know, I hate campers myself but I have to try a new tactic. I crouch under a wall with a gap underneath it, small enough to fit my character in. The only problem I have is Iām exposed to either side of the wall, but Iām pretty hidden.
After another 20 seconds or so, ScHiSch finds me.
And I die. Again.
Unreal Tournament is an absolute classic and deserves more love in the competitive PC gaming scene; perhaps when the new game fully launches it will be back where it belongs. But for now itās still a long way from that.
This time I have all but given up, but I try to dodge and strafe like a better player would. Some of our stand-offs last a bit longer than before, and I do manage to hit him a couple more times, but heās got his health back from before, so it makes no difference.
At this point I find myself just trying to survive for longer, by dodging and hiding behind walls a bit more, but itās no use.
Dead.
Dead.
Dead.
Before I know it, the game is over, and Iāve lost 8-0.
ScHiSch leans across the desk and we shake hands. As I stand up to leave, Iām beaming from ear to ear (partly to mask my humiliation but mainly because it was a good laugh). Another member of the trade approaches me and says āyou did well!ā with the most unconvincing forced smile I think Iāve ever seen.
Clearly a lie, the person adds: āWell, if you thought you were bad, wait til you see me play him.ā
That raises my spirits a jot. Is it pathetic to be happy losing to pro because you only died in the single digits?
My embarrassingly poor playing ability aside, one thingās worth keeping in mind ā Unreal Tournament will be back.
How big it will get this time within eSports remains to be seen, but ScHiSch will be waiting for it, and he will be ready.
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Dom Sacco, Senior Editor
Dom is an award-winning writer and finalist of the Esports Journalist of the Year 2023 award. He has almost two decades of experience in journalism, and left Esports News UK in June 2025. As a long-time gamer having first picked up the NES controller in the late '80s, he has written for a range of publications including GamesTM, Nintendo Official Magazine, industry publication MCV and others. He also previously worked as head of content for the British Esports Federation.
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