Offworld Industries has announce that its large-scale multiplayer FPS game Squad has finally launched.
The game has spent more than five years in active development and has built up more than 2m players in Steam Early Access.
With Squad, Offworld Industries says it aims to ‘elevate the large-scale tactical shooter genre to a whole new level of detail and authenticity’ with up to 100 players in each engagement (50v50).
As a spiritual successor to the award-winning Project Reality mod for Battlefield 2, Squad focuses on quick communication, decision making and teamwork.
“Players will experience an unprecedented level of immersion and a true-to-life representation of a high-pressure combat zone that requires dedicated and coordinated teamwork where everyone has a critical role to play,” read a blurb in a press release.
“Our goal for Squad was to take our 10 years of experience, testing and experimenting with the Project Reality formula and continue to evolve it and bring it to a new generation of players, creators and modders to discover a style of teamwork and voip based gameplay unlike any other in gaming,” said Will ‘Merlin’ Stahl, CEO of Offworld Industries.
Squad’s large-scale environments have been designed and based on real-world locations in the Middle East, Asia, and Eastern Europe.
As players work their way across the maps, they will be able to build and fortify their own bases, establish key leadership roles and maintain logistics supplies.
Players can also make use of a range of land and air vehicles including armored cars, tanks, personnel carriers and helicopters.
Launching with the 1.0 update, Squad 1.0 features a new map set in the city of Fallujah and a new Middle-Eastern Alliance faction.
The game also launches with mod support, paying tribute to Offworld’s legacy as a development studio and publisher first conceived by a group of modders.
Dom is an award-winning writer who graduated from Bournemouth University with a 2:1 degree in Multi-Media Journalism in 2007.
As a long-time gamer having first picked up the NES controller in the late ’80s, he has written for a range of publications including GamesTM, Nintendo Official Magazine, industry publication MCV as well as Riot Games and others. He worked as head of content for the British Esports Association up until February 2021, when he stepped back to work full-time on Esports News UK and as an esports consultant helping brands and businesses better understand the industry.