How big is esports compared to other gaming markets? Top 6 stats from Superdata’s 2016 report

Research firm Superdata has just released a ton of information about the size of the esports market - and other areas of gaming - throughout 2016.

Here's our pick of some of the top stats and facts.

 

1. Esports is growing - but it's not as big as other gaming markets

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Esports generates around $892m each year, and that's a huge number. But it's worth remembering that it's still quite some way behind VR ($2.7bn), PC gaming ($34bn), console gaming ($6.6bn), mobile gaming ($40.6bn) and 'gaming video' - including the likes of YouTube and Twitch ($4.4bn).

Overall these different industries above made $91bn in 2016.

 

2. League of Legends is still king of the MOBA

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League of Legends made $1.7bn this year. This means Riot Games earns $150m per month from League, according to Superdata. Dota 2 generated $23.4m per month this year, in comparison.

The Dota 2 International had a $20m+ prize pool, while League's Worlds was just over $5m.

However, while 'Dota 2 and League of Legends are notable in eSports because of the big tournaments they host, Smite and Heroes of the Storm both hosted tournaments in 2016 to the tune of $1m each', Superdata reminds us.

 

3. Overwatch made twice as much as CSGO this year

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This stat is not so surprising, considering Overwatch launched this year and CSGO has been around for a while.

But Blizzard will certainly be pleased about Overwatch passing the $500m milestone in its first year.

Elsewhere, Guild Wars 2 made more money than Minecraft on PC this year. Bear in mind this is just for PC - it doesn't include the money Minecraft makes on consoles and mobiles.

 

4. Buying habits differ greatly between Asia and Europe

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We knew this was the case, but not to this extent. These graphs are extremely telling. In general, gamers in Europe are much happier to buy full-price games, while free-to-play titles generate much higher revenues in Asia.

Another graph (below) shows that esports also generates the most revenues in Asia.

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5. Esports had more than $70m in prize pools this year

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$78.3m in prizes were handed out from esports tournaments in 2016.

There are also now more than 200m esports viewers worldwide, and almost $60m was spent on esports betting overall.

 

6. Video content is booming

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The rise of the streamer and YouTuber has paved the way for a golden age of video game content.

The gaming video content market size is set to rise to $4.4bn in 2016 - a 35% rise from 2015.

Twitch made almost $2bn this year in revenues - that's twice the sum Amazon bought it for a few years back.

 

The full Superdata report can be found here

 

Image source: Riot Flickr

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  1. […] game industry hits $91 billion in revenues in 2016, with mobile the clear leaderVentureBeatHow big is esports compared to other gaming markets? Top 6 stats from Superdata’s 2016 reporteSports News UK (press release) (blog)all 14 news […]

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