Home News League of Legends 25.19 Worlds Patch released

League of Legends 25.19 Worlds Patch released

Riot Games has released the 25.19 patch notes, which will be used for the League of Legends 2025 World Championships.

Riot had also revealed that G.E.M will sing this year’s LoL Worlds song.

The international esports tournament begins on October 14th, but qualified teams will already be bootcamping and practising.

LoL Patch 25.19 contains a ton of champion buffs to introduce more exciting picks into pro play, especially with Fearless Draft.

League of Legends 25.19 champion buffs and adjustments

Ahri

Ahri is statistically fairly weak right now, so we’d Riot wants to give her an edge in aggressively diving into the enemy team, risking her life for the resets.

R – Spirit Rush:

Damage per hit: 60 / 90 / 120 (+ 35% AP) -> 75 / 125 / 175 (+35% AP)

Brand

Riot is giving Brand a bit more power to let him take over games where he gets off to a good start.

Passive – Blaze:

Monster Damage Modifier: 2.6x -> 2.65x

W – Pillar of Flame:

 Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP) -> 75 / 120 / 165 / 210 / 255 (+ 70% AP)

R – Pyroclasm:

Damage per hit: 100 / 175 / 250 ( +25% AP) -> 100 / 175 / 250 (+ 30%AP)

Caitlyn

Riot is boosting Caitlyn’s basic attack power with the hope that she can return to pro play and make it into some games this Worlds.

Base Stats:

Base AD: 60 -> 62

Diana

Riot is happy with Diana’s strength in the mid lane but buffing her as to be a jungler too.

Passive – Moonsilver Blade:

Monster Mod: 2.6x -> 3x

Draven

Riot says Draven has room for buffs in regular play and is completely missing from pro.

W – Blood Rush:

Attack Speed: 20 / 25 / 30 / 35 / 40% -> 30 / 35 / 40 / 45 / 50%

R – Whirling Death:

Damage: 175 / 275 / 375 (110 / 130 / 150% Bonus AD) -> 200 / 300 / 400 (110 / 130 / 150% Bonus AD)

Jax

Riot wants Jax at Worlds, but knows he’s already strong for regular players. So these buffs are directed at skilled players and coordinated teams.

Base States:

Base HP: 665 -> 650

R – Grandmaster-at-Arms:

Initial armor gain: 25 / 50 / 75 (+ 40% bonus AD) -> 45 / 60 / 75 (+ 40% bonus AD)

Magic resist gain is still 60% of armor gain

Resistance gain per additional champion hit is unchanged

Jinx

This early game buff should bring Jinx into Worlds contention.

Q – Switcheroo!:

Bonus Range: 80 / 110 / 140 / 170 / 200 -> 100 / 125 / 150 / 175 / 200

E – Flame Champers!”

Damage: 70 / 120 / 170 / 220 / 270 (+ 100% AP) -> 90 / 140 / 190 / 240 / 290 (+ 100% AP)

LeBlanc

Riot wants LeBlanc’s excitement at Worlds without making her too strong in support.

W – Distortion:

Damage: 75 / 115 / 155 / 195 / 235 (+ 70% AP) -> 75 / 115 / 155 / 195 / 235(+ 80% AP)

R – Mimic:

Distortion Damage: 150 / 300 / 450 (+ 75% AP) -> 150 / 300 / 450(+ 80% AP)

Lee Sin

Lee Sin is strong in ranked but weirdly missing from pro play. These adjustments helping him early should change that.

Base Stats:

Armor Growth: 4.9 -> 4.5

Q – Sonic Wave / Resonating Strike:

Damage: 55 / 80 / 105 / 130 / 155 (+ 155% Bonus AD) -> 60 / 90 / 120 / 150 / 180 (+ 95% Bonus AD)

Lillia

Lillia is getting buffed so more AP junglers are viable at Worlds.

R – Lilting Lullaby:

Bonus Damage: 100 / 150 / 200 (+ 40% AP) -> 150 / 200 / 250 (+ 45% AP)

Cooldown: 150 / 130 / 110 -> 140 / 120 / 100

Mel

Mel is statistically very weak even though she has a high ban rate. These buffs are to help her at higher elos.

Passive – Searing Brilliance:

Bonus Damage on attack per spell: 24-75 (based on level) (+3% AP) -> 24-99 (based on level) (+9% AP)

Maximum Bonus Damage on attack: 75-225 (based on level) (+ 9% AP) -> 72-297 (+ 27% AP)

Seraphine

Riot wants to make Seraphine mid less reliant on teammates for lower elo players.

Base Stats:

Mana Growth: 25 -> 40

HP Growth: 90 -> 95

Q – High Note:

Amplified damage at low HP now also affects monsters

W – Surround Sound:

Healing: 3 / 3.5 / 4 / 4.5/ 5% missing HP per target in the circle -> 8 / 10 / 12 / 14 / 16% missing HP, regardless of targets in the circle

Syndra

Riot is making Syndra a stronger lane bully and teamfight carry mage while siphoning some power that should disproportionately impact non-pro players.

Base Stats:

Health Growth: 104 -> 100

Armor Growth: 4.6 -> 4

Q – Dark Sphere:

Damage: 75 / 110 / 145 / 180 / 215 (+ 60% AP) -> 80 / 115 / 150 / 185 / 220 (+ 65% AP)

E – Scatter the Weak:

Cooldown: 17 -> 15

League of Legends 25.19 champion nerfs

Corki

Corki is becoming a little stale in pro play so Riot is nerfing him to open up the bot lane metagame for Worlds.

Q – Phosphorus Bomb:

Damage: 70 / 115 / 160 / 205 / 250 (+130% AD) -> 60 / 105 / 150 / 195 / 240 (+ 125% AD)

Pantheon

Pantheon has been dominating pro play as a jungler and Riot doesn’t like his low-skill ganking pattern so are nerfing him heavily.

Q – Comet Spear:

Monster Modifier: 0.9x -> 0.75x

W – Shield Vault:

Minion/Monster damage cap: 200 -> 120

Poppy

Poppy is overall a little too strong in all three of her roles but particularly jungle, so Riot is nerfing her to open the meta.

Q – Hammer Shock:

Max Health damage cap to minions/monsters: 75 / 105 / 135 / 165 / 195 -> 50 / 80 / 110 / 140 / 170

R – Keeper’s Verdict:

Cooldown on interrupted channel: 15 -> 30

Sivir

Sivir is a little OP in regular play and somewhat dominates the pro play sphere. Riot wants Sivir to have more competition.

Q – Boomerang Blade:

Initial Damage: 60 / 85 / 110 / 135 / 160 (+ 100% bonus AD) -> 60 / 85 / 110 / 135 / 160 (+ 85% bonus AD)

League of Legends 25.19 item changes

Redemption

Redemption is a regular first item for tank supports in pro play. Riot wants other items like Locket and Knight’s Vow to compete.

Heal: 200-400 (based on target level) -> 150-350 (based on target level)

Celestial Opposition

Riot is fixing a long-standing issue with Celestial Opposition that gave it very weird optimizations. Players could send a clone forward and it would result in a nearly guaranteed slow-bomb on a short cooldown.

Item will no longer apply the AoE slow if the user is dead

League of Legends 25.19 Runes changes

Unsealed Spellbook

Unsealed Spellbook’s recent buff took it from being entirely forgotten to the only keystone anyone not named Neeko even uses in pro play but Riot wants it to remain viable.

Base Recharge Cooldown: 4 minutes -> 4.5 minutes

Minimum Recharge Cooldown: 1.5 minutes -> 2 minutes

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