League of Legends 25.19 Worlds Patch released
Jack Stewart, Senior Editor
Last Updated: 23/09/2025
Riot Games has released the 25.19 patch notes, which will be used for the League of Legends 2025 World Championships.
Riot had also revealed that G.E.M will sing this year’s LoL Worlds song.
The international esports tournament begins on October 14th, but qualified teams will already be bootcamping and practising.
LoL Patch 25.19 contains a ton of champion buffs to introduce more exciting picks into pro play, especially with Fearless Draft.
Riot has confirmed that Fearless Draft will be implemented in all remaining 2025 competitions, including all regional leagues, MSI, and Worlds 2025 🔥 pic.twitter.com/QC45lnA5yh
— League of Legends Leaks & News (@LeagueOfLeaks) March 16, 2025
League of Legends 25.19 champion buffs and adjustments
Ahri
Ahri is statistically fairly weak right now, so we’d Riot wants to give her an edge in aggressively diving into the enemy team, risking her life for the resets.
R – Spirit Rush:
Damage per hit: 60 / 90 / 120 (+ 35% AP) -> 75 / 125 / 175 (+35% AP)
Brand
Riot is giving Brand a bit more power to let him take over games where he gets off to a good start.
Passive – Blaze:
Monster Damage Modifier: 2.6x -> 2.65x
W – Pillar of Flame:
Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP) -> 75 / 120 / 165 / 210 / 255 (+ 70% AP)
R – Pyroclasm:
Damage per hit: 100 / 175 / 250 ( +25% AP) -> 100 / 175 / 250 (+ 30%AP)
Caitlyn
Riot is boosting Caitlyn’s basic attack power with the hope that she can return to pro play and make it into some games this Worlds.
Base Stats:
Base AD: 60 -> 62
Diana
Riot is happy with Diana’s strength in the mid lane but buffing her as to be a jungler too.
Passive – Moonsilver Blade:
Monster Mod: 2.6x -> 3x
Draven
Riot says Draven has room for buffs in regular play and is completely missing from pro.
W – Blood Rush:
Attack Speed: 20 / 25 / 30 / 35 / 40% -> 30 / 35 / 40 / 45 / 50%
R – Whirling Death:
Damage: 175 / 275 / 375 (110 / 130 / 150% Bonus AD) -> 200 / 300 / 400 (110 / 130 / 150% Bonus AD)
Jax
Riot wants Jax at Worlds, but knows he’s already strong for regular players. So these buffs are directed at skilled players and coordinated teams.
Base States:
Base HP: 665 -> 650
R – Grandmaster-at-Arms:
Initial armor gain: 25 / 50 / 75 (+ 40% bonus AD) -> 45 / 60 / 75 (+ 40% bonus AD)
Magic resist gain is still 60% of armor gain
Resistance gain per additional champion hit is unchanged
Jinx
This early game buff should bring Jinx into Worlds contention.
Q – Switcheroo!:
Bonus Range: 80 / 110 / 140 / 170 / 200 -> 100 / 125 / 150 / 175 / 200
E – Flame Champers!”
Damage: 70 / 120 / 170 / 220 / 270 (+ 100% AP) -> 90 / 140 / 190 / 240 / 290 (+ 100% AP)
LeBlanc
Riot wants LeBlanc’s excitement at Worlds without making her too strong in support.
W – Distortion:
Damage: 75 / 115 / 155 / 195 / 235 (+ 70% AP) -> 75 / 115 / 155 / 195 / 235(+ 80% AP)
R – Mimic:
Distortion Damage: 150 / 300 / 450 (+ 75% AP) -> 150 / 300 / 450(+ 80% AP)
Lee Sin
Lee Sin is strong in ranked but weirdly missing from pro play. These adjustments helping him early should change that.
Base Stats:
Armor Growth: 4.9 -> 4.5
Q – Sonic Wave / Resonating Strike:
Damage: 55 / 80 / 105 / 130 / 155 (+ 155% Bonus AD) -> 60 / 90 / 120 / 150 / 180 (+ 95% Bonus AD)
Lillia
Lillia is getting buffed so more AP junglers are viable at Worlds.
R – Lilting Lullaby:
Bonus Damage: 100 / 150 / 200 (+ 40% AP) -> 150 / 200 / 250 (+ 45% AP)
Cooldown: 150 / 130 / 110 -> 140 / 120 / 100
Mel
Mel is statistically very weak even though she has a high ban rate. These buffs are to help her at higher elos.
Passive – Searing Brilliance:
Bonus Damage on attack per spell: 24-75 (based on level) (+3% AP) -> 24-99 (based on level) (+9% AP)
Maximum Bonus Damage on attack: 75-225 (based on level) (+ 9% AP) -> 72-297 (+ 27% AP)
Seraphine
Riot wants to make Seraphine mid less reliant on teammates for lower elo players.
Base Stats:
Mana Growth: 25 -> 40
HP Growth: 90 -> 95
Q – High Note:
Amplified damage at low HP now also affects monsters
W – Surround Sound:
Healing: 3 / 3.5 / 4 / 4.5/ 5% missing HP per target in the circle -> 8 / 10 / 12 / 14 / 16% missing HP, regardless of targets in the circle
Syndra
Riot is making Syndra a stronger lane bully and teamfight carry mage while siphoning some power that should disproportionately impact non-pro players.
Base Stats:
Health Growth: 104 -> 100
Armor Growth: 4.6 -> 4
Q – Dark Sphere:
Damage: 75 / 110 / 145 / 180 / 215 (+ 60% AP) -> 80 / 115 / 150 / 185 / 220 (+ 65% AP)
E – Scatter the Weak:
Cooldown: 17 -> 15
League of Legends 25.19 champion nerfs
Corki
Corki is becoming a little stale in pro play so Riot is nerfing him to open up the bot lane metagame for Worlds.
Q – Phosphorus Bomb:
Damage: 70 / 115 / 160 / 205 / 250 (+130% AD) -> 60 / 105 / 150 / 195 / 240 (+ 125% AD)
Pantheon
Pantheon has been dominating pro play as a jungler and Riot doesn’t like his low-skill ganking pattern so are nerfing him heavily.
Q – Comet Spear:
Monster Modifier: 0.9x -> 0.75x
W – Shield Vault:
Minion/Monster damage cap: 200 -> 120
Poppy
Poppy is overall a little too strong in all three of her roles but particularly jungle, so Riot is nerfing her to open the meta.
Q – Hammer Shock:
Max Health damage cap to minions/monsters: 75 / 105 / 135 / 165 / 195 -> 50 / 80 / 110 / 140 / 170
R – Keeper’s Verdict:
Cooldown on interrupted channel: 15 -> 30
Sivir
Sivir is a little OP in regular play and somewhat dominates the pro play sphere. Riot wants Sivir to have more competition.
Q – Boomerang Blade:
Initial Damage: 60 / 85 / 110 / 135 / 160 (+ 100% bonus AD) -> 60 / 85 / 110 / 135 / 160 (+ 85% bonus AD)
League of Legends 25.19 item changes
Redemption
Redemption is a regular first item for tank supports in pro play. Riot wants other items like Locket and Knight’s Vow to compete.
Heal: 200-400 (based on target level) -> 150-350 (based on target level)
Celestial Opposition
Riot is fixing a long-standing issue with Celestial Opposition that gave it very weird optimizations. Players could send a clone forward and it would result in a nearly guaranteed slow-bomb on a short cooldown.
Item will no longer apply the AoE slow if the user is dead
League of Legends 25.19 Runes changes
Unsealed Spellbook
Unsealed Spellbook’s recent buff took it from being entirely forgotten to the only keystone anyone not named Neeko even uses in pro play but Riot wants it to remain viable.
Base Recharge Cooldown: 4 minutes -> 4.5 minutes
Minimum Recharge Cooldown: 1.5 minutes -> 2 minutes
Jack Stewart, Senior Editor
In my seven years of esports writing, I've introuduced esports coverage to newspapers, interviewed some of the biggest names in the industry, and driven viewers mad with the puns in my YouTube scripts. I'm most proud of the latter.
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