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Old School RuneScape crowned the winner of its month-long DMM Tournament this past weekend.
The contest, part of British games developer Jagex’s contribution to the game industry’s #PlayApartTogether initiative, saw thousands of gamers sign up for a chance to prove themselves as world-class Old School RuneScape players, win prizes and contribute to a worthy cause with £25,000 donated to mental health charities.
The live finale saw Tata Sleepy battle their way through the competition to win and take home the first place prize: $1,000, the Razer Ultimate Bundle, Intel i9 9900k CPU, Intel SSD, Intel Swag Bag and one year of free Old School RuneScape membership. Prizes were also awarded to every player in the top 16.
You can grab your own cash prizes via live casino betting (but please makes sure you are aged 18 and over before gambling, obviously).
In addition to the player prizes, Jagex will also donate £25,000 to its three partnered mental health charities – CPSL Mind, The Prince’s Trust, and Rise Above The Disorder – as part of its £100,000 commitment to support their work during the Coronavirus pandemic.
Jagex recently held some in-game activities for Mental Health Awareness Week and now forecasts a further £100,000 to be raised on top of its previous commitment. There’s more info on Jagex’s support here.
Rob Hendry, executive producer of Old School RuneScape, said:
“We were really excited to watch the DMM tournament and have been thrilled by its reception from our players. Globally, we are all going through a very difficult time and so we’re humbled to see our community come together to support our mental health charities while playing Old School RuneScape. We’ve seen the best of the best compete in this tournament and are blown away by the skill on display.”
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Dom is an award-winning writer and finalist of the Esports Journalist of the Year 2023 award. He has almost two decades of experience in journalism, and left Esports News UK in June 2025.
As a long-time gamer having first picked up the NES controller in the late ’80s, he has written for a range of publications including GamesTM, Nintendo Official Magazine, industry publication MCV and others. He also previously worked as head of content for the British Esports Federation.